top of page

Game Prototype: Endless Falling


One of my biggest interests is game design and development. I love it because it can incorporate basically anything. It integrates art, history, writing, programming, psychology, literature, architecture, landscape architecture, physics and other different areas together, and it happens to be that I like all these areas.

I made this game in 5 days. It is a prototype. The scenario goes as follows:

You are accidentally trapped in a zombie-infested floating obsolete factory. Your goal is to destroy all the zombies and they will try to push you to fall. Once you fall you do not die, but go into endless falling (worse). Once you get to the end of the left room and touch the purple machine, you win. (You should crouch from one of the opening of the garden.) This way you will be able to see the factory in its golden age. The corpses now you see in the pool will be walking around. (like the last scene of Titanic.)

Game credit:

models and animations: https://www.lynda.com/Unity-tutorials/Creating-event-driven-transitions-Mecanim/383666/414153-4.html?autoplay=true

Some of game codes:

https://www.youtube.com/watch?v=-FE4zfu-V-c&t=529s

bottom of page